September 24, 2004
Computer Entertainment Supplier's Association
Nikkei Business Publications, Inc.
Press Release
This Year's Theme: A Brand New Sensation for Everyone in the World”
117 Exhibitors more than Last Year’s Show and the Highest
Number Ever!
Highlights: Game Software for New Portable Platforms & Third Generation Mobile
Phones
Online Game Market Expanding; Japanese Companies Jumping into the Business.
TOKYO GAME SHOW 2004 under the theme “A
Brand New Sensation for Everyone in the World,”will
be held from September 24 (Fri.) through 26 (Sun.) at the Nippon
Convention Center (Makuhari Messe). The show is organized by
Computer Entertainment Supplier’s Association <CESA>,
co-organized by Nikkei Business Publications Inc. and supported
by the Ministry of Economy, Trade and Industry under the special
sponsorship of NTT DoCoMo. The entire exhibition area covers
approximately 47,000m2, including Exhibition Hall 1 through
7.
A total 117 exhibitors include game software companies, game
software development tool companies, and game colleges from Japan,
Korea, Taiwan, the U.S., and China. The number of exhibitors exceeds
the 111 at the last year’s show is the highest ever since
the first Tokyo Game Show was held in 1996.
There are a total 1,491 booth units, a number second only to
the 1,530 units of Tokyo Game Show in the spring of 1999. A total
of 461 game software titles on exhibit have already been announced
for display by the exhibitors.
In packaged games that have been rapidly improved, number of
the new games in the series has being released. User-friendly
games, which correspond to the user’s needs for a variety
of games and ways of enjoyment, are also attracting attention.
New portable platforms and expanding online games have been diversifying
and improving platforms. Cross-industrial collaboration has been
rapidly increasing new business and new services. Overseas companies
are making rapid progress. Computer entertainment industry is
now in a new phase for further development.
New portable platforms have been attracting attention worldwide
since their announcement. Substantially improved performance creates
functions, which are not in the current fixed platforms, on these
new portable platforms. It is greatly expected to expand world
of computer entertainment. At the TOKYO GAME SHOW 2004, in addition
to 14 game titles on exhibit already announced, a number of unannounced
titles will be on exhibit.
Mobile phone games with improved game performance will also attract
attention. The third generation mobile phones and fixed-fee service
for data-communication have enabled long time playing games enjoyable
on the mobile phones, to say nothing of easily and quickly enjoyable
games.
Mobile entertainment--game software for new and current portable
platforms and mobile phones--accounts for 26% of all game titles
on exhibit. New portable platforms and third generation mobile
phones are poised to expand the fun of mobile entertainment and
serve game fans’ needs.
In online gaming, a total of 80 titles will be on exhibit, far
exceeding the 51 titles of shown at last year’s show. Companies
from Korea, Taiwan, and other countries are now getting into Japanese
market, and Japanese game firms have also released new online
games. In Japan, the market for online games also seems to be
growing.
Enthusiastic approaches to the reinvigoration of the game industry
will be also made. ”TGS Developer’s Workshop” will
be held for the fist time at the “Development Tools & Middleware
Area” on the Business Day. New technologies for new-generation
games will be introduced, and a number of seminars will also be
held.
Under this year’s theme “A Brand New Sensation for
Everyone in the World,” we hope to provide the world with
brand new “sensations”--sensations generated by unprecedented
new amusement--that transcend national borders and generations
to drive forward not only the game industry but the entire world
entertainment scene.
■Overseas Exhibitors in TOKYO GAME SHOW 2004
Increased number of overseas exhibitors will attract attention.
In addition to the companies from Taiwan and Korea, game related
companies from China and the U.S. will also be exhibiting. Two new
U.S. Companies will exhibit at the “Development Tools & Middleware
Area.”
●U.S. |
NVIDIA Corporation
NATURALMOTION
Trymedia Systems Inc.
|
●Korea |
Game Infinity
|
BinaryCraft, Buruxo, DREAMEDIA, E3NET, Entelligent,
euWave,
HelloNet./Mobilero, mobileINK, Nbuster, N-LOGsoft, SRONLINE,
Webpattern Technologies,WEFLY Entertainment |
GRAVITY Corp.
DIP
KOG Studios
Min Communications
Newtype Technology Group
|
●China |
SHANGHAI EVERSTAR ONLINE ENTERTAINMENT |
|
EASYFUN Entertainment
GLOBLINK TECHNOLOGY INC.
Lager Interactive Inc.
PlayCoo Corporation
Taiwan Trade Center
UserJoy Technology Co., Ltd.
Wayi International Digital Entertainment Co.Ltd.
WINKING ENTERTAINMENT CORPORATION
|
■“TGS
Developer’s Workshop” in “Development
Tools & Middleware Area”
“Development Tools & Middleware Area,” which
debuted last year, will welcome 19 exhibitors this year, including
two companies from the U.S., more than the 12 exhibitors at the last
year’s show. “TGS Developer’s Workshop” introducing
new technologies for new-generation games will be held on Business
Day.
TGS Developer’s Workshop Program
Sep 24 Friday |
Venue A |
Venue B |
10:50
~
11:30 |
Fractalist
P2P Network Multiplayer Game Development using communication
technologies beyond NAT
|
NaturalMotion
Dynamic Motion Synthesis
“endorphin” |
11:45
~
12:25 |
Avid Technology
Game Development
Project Administration Tool
“Alienbrain7.0”
|
Discreet, a division
of Autodesk
"3ds max"
for Game Development
Demonstrating the Newest Functions |
12:40
~
13:20 |
3Dconnexion Japan
Office
Comfortable Operation & Productivity
Improvement in Modeling & Animating |
MAXON Computer
/TMS Tele Media Systems
Texturing & Modeling
with the Use of
BodyPaint 3D &CINEMA 4D
|
13:35
~
14:15 |
Alias Systems
Maya
in Game Development |
*Metrowerks
New Generation Game Development Environment
to Accommodate the New Platform CodeWarrior |
14:30
~
15:10 |
Criterion Software
Enabling Rapid Game Development;
Including Genre Pack
“RenderWare
Studio2.0” |
Web Technology
iMageStudio&SpriteStudio
Introducing the Newest
Functions |
15:25
~
16:05 |
CRI Middleware
Sound Authoring Environment
for Multi Platforms
“CRI Sound Factory” |
Silicon Studio
Introducing Software Platform for Developing
“Alchemy" |
16:20
~
17:00 |
TrymediaSystems
/ Solid Networks
Rapidly Growing U.S. Download Game Market
and Services to be Launched in Japan |
SOFTIMAGE
New Generation Games Development Using
SOFTIMAGE|XSI |
*Sessions marked
with * require pre-registration. |
|