August 28, 2003
Computer Entertainment
Supplier's Association
Nikkei Business Publications, Inc.
Press Release
TOKYO
GAME SHOW 2003 Announces Exhibition Outline
and Exhibitors list.
Online registration for tickets is available
on the official TGS website.
Record-setting 112 Companies to Exhibit
in 1,438Booths Units (As of August 26)
Conference Program Finalized for TGS Forum
2003, a Conference for Game Industry Participants
As previously announced, TOKYO GAME SHOW
2003 will be held from September 26 (Friday)
through 28 (Sunday) at Nippon Convention
Center in Makuhari Messe (Location: Mihama-ku,
Chiba-city). Tokyo Game Show 2003 will
be organized by Computer Entertainment
Supplier’s Association (CESA; chairman:
Kenzo Tsujimoto, location: Nishi-Shimbashi,
Minato-ku, Tokyo) and co-organized by
Nikkei Business Publications, Inc. (Nikkei
BP; President & CEO: Yukoh Kawamura,
location: Hirakawa-cho, Chiyoda-ku, Tokyo).
The finalized exhibition outline was announced
today.
Tokyo Game Show 2003 will be supported
by the Ministry of Economy, Trade and
Industry and receives the special sponsorship
of NTT DoCoMo,Inc.
As of August 26, the largest-ever number
of 112 companies are scheduled to exhibit
in 1,438 booth units, exceeding the 85
companies at last year’s show. While
maintaining a core focus on home-use game
software, this year’s exhibits cover
more territory than ever before, including
PC games, mobile phone games, online games,
development tools and graphic chips.
As with last year, TGS Forum, the conference
for industry participants, will be held
on Business Day when attendance is limited
to invited guests and the press. TGS Forum
2003 will include a keynote speech delivered
by Mr. Satoru Iwata, President of Nintendo
Co., Ltd., and conference sessions dedicated
to the latest game industry trends in
business and technology.
The main visual for TOKYO GAME SHOW 2003,
designed in keeping with the previously
announced event theme “A Playful
Spirit Can Change the World,” has
also been finalized. With its accompanying
slogan “Future in Control,”
the main visual expresses the "delight"
and "potential" that can be
experienced through the world of video
games.
1. Overview
of TGS Forum 2003
TGS Forum 2003 is a conference for business
professionals in the computer entertainment
industry.
Mr. Satoru Iwata, President of Nintendo
Co.,Ltd., will deliver keynote speech
titled “20 Years After the Nintendo
Famicom: The Past, Present, and Future
of the Video Game Industry.” Conference
sessions will focus on the latest game
industry trends in business and technology,
including mobile phone games, online games,
and character business. The TGS Forum
2003 will also include a developers session
called CEDEC Premium to be held in conjunction
with CEDEC, the Japanese game industry's
largest developers conference, organized
by CESA and scheduled for September 4
and 5. Lectures by well-known game creators
from overseas will be offered in cooperation
with the non-profit International Game
Developers Association (IGDA). (See the
attached forum program for details.) At
the “CEDEC Premium,” we will
offer English translation service. Online
application for attendance is available
on the official TGS website.
<Outline
of TGS Forum 2003> |
[Date & Hour] |
September 26, Friday;
10:30 – 18:00 |
[Venue] |
The International Conference Hall
in Makuhari Messe |
[Attendance Fee] |
Keynote Speech: Free of charge
Conference Sessions: 12,000 yen per
session for advance ticket
15,000 yen per session for day ticket
*Those attending two sessions will
receive a discount: 24,000 yen >20,000
yen. |
[Target audience] |
Executives, Project Managers, Developers,
Distributors, and other business professionals
in computer entertainment business |
[Application] |
Please apply on-line at the official
Tokyo Game Show 2003 website (http://tgs.cesa.or.jp/)
starting July 25, Friday. |
*Those who attend paid
sessions will receive invitations
for Business Day.
*Keynote and session registration
is on a first-come, first-served basis.
Same-day registration will not be
offered for sessions that are filled
in advance. |
2. Main Visual
Message: |
A visualization of this year's theme
“A Playful Sprit Can Change
the World” expressing the "delight"
and "potential" that can
be experienced through the world of
video games. |
The floating keys are based on those
found on game controllers and PCs while
the background of colorful puzzle game
pieces incorporates images from game topics
like history, sports, cities and characters.
The main visual expresses the "delight"
and "potential" that can be
experienced through the world of video
games. The accompanying slogan “Future
in Control" reinforces this year's
theme “A Playful Spirit Can Change
the World,” which suggests that
a playful spirit can transcend borders
and drive change in the entertainment
world of the future.
3. Online
registration for Advance Tickets
Overseas visitors are able to register
online for advance tickets on the official
TGS website (http://tgs.cesa.or.jp/english).
Hotel reservation service is also available
on the site.
4. Venue Layout
was finalized.
For the final venue layout, please refer
to the attached Hall Map.
<EXHIBITION
Outline> |
Title: |
TOKYO GAME SHOW 2003
|
Organizer: |
Computer Entertainment Suppliers’
Association (CESA) |
Co-organizer: |
Nikkei Business Publications, Inc.
|
Supported by: |
Ministry of Economy, Trade and Industry
of Japan |
Special Sponsor: |
NTT DoCoMo, Inc. |
Period: |
September 26 (Fri.) - 28 (Sun.),
2003 *Admission
on Business Day, Friday September
26, is limited to invited guests and
the press. |
Hours: |
10:00 – 17:00 *No
admission after 16:00 on September
27and 28 |
Venue: |
Nippon Convention Center in Makuhari
Messe (Mihama-ku, Chiba-city) |
Projected Visitors: |
Total 150,000 |
Exhibitors: |
112 companies (as of August 26)
*Refer to
the attached list. |
Visitors: |
150,000 (target) |
Admission Fee: |
Adult (Junior high school
students & older)
Day Ticket \1,200 (tax incl.)
Advance Ticket \1,000 (tax incl.)
Children (Elementary
school age & under)
Free of charge Special
Discount Ticket
Day Ticket only \500 (tax incl.)
*For those with
identification booklets for the physically
disabled, the war wounded, A-bomb
survivors or the mentally disabled
*For one caretaker accompanying a
person who needs care
*For seniors 70 and above
|
Official Web site: |
http://tgs.cesa.or.jp/english/ |
Inquiries: |
|
<Application> |
On-line at the official
TGS 2003 web site (http://tgs.cesa.or.jp/)
starting July 25, Friday. |
<Fee> |
Keynote Speech: Free of
Charge; Conference Session:
12,000 yen for advance ticket;
15,000 yen for day ticket
* |
Discount available
for those attending
two conference sessions:
24,000yen>20,000yen |
* |
Participants at the
CESA-organized CEDEC
on September 4 &
5 may attend the CEDEC
Premium for 5,000 yen.
Please apply on-line:
http:/cedec.cesa.or.jp/ |
|
|
10:30
|
11:30 |
[Keynote
Speech] |
Mr. Satoru Iwata, President of Nintendo
Co.,Ltd.
Theme: |
20 Years After the
Nintendo Famicom: The Past,
Present, and Future of the Video
Game Industry |
Contents: |
Analysis of the now-mature
game industry on the 20th anniversary
of Famicom’s 1983 debut
& explaining Nintendo’s
vision for the future |
|
13:00
|
15:00
|
Mobile
Phone Game Session |
Online
Game Session |
The
Forefront of Mobile Phone Games: How
to Develop and How to Make Money
13:00~13:35 LECTURE New
Possibilities of Mobile Online Games
|
Mr. Ilkka Raiskinen,
Senior Vice President,
Entertainment and Media Business
Unit, Nokia Mobile Phones |
13:35~15:00
RELAY TALK & PANEL DISCUSSION
|
Mr. Yukiharu
Sambe, Managing Director,
EW DIVISION, TAITO CORPORATION
Mr. Shigeichi Ishimura, President,
Web&Mobile Contents Business
Company, NAMCO Limited
Mr. Kunji Katsuki, Executive
Officer,
Mobile Business Division, HUDSON
SOFT COMPANY, LIMITED |
PANEL DISCUSSION
Moderator: |
Mr. Makoto Kawakami
Editor-in-Chief, Nikkei Click |
|
Online
Games Are Emerging: Multilateral Approach
Towards Creation of a New Market
13:00~13:35 LECTURE LineageII
~A Challenge for the Next Online Games
~
|
Mr. Tack Jin
Kim, President & CEO, NCsoft
Corp. |
13:35~15:00
RELAY TALK & PANEL DISCUSSION
Mission for "Hot Shots
Golf" Online Project
|
Mr. Yasuhide
Kobayashi, Vice President &
Executive Producer
Product Development Dept.#1,
Sony Computer Entertainment
Inc. |
In a Seemingly Endless Voyage: First-time
Experience of Producing MMORPG (‘True
Fantasy Live Online’ for Xbox)
|
Mr. Akihiro Hino,
CEO/President, LEVEL-5 Inc. |
PANEL DISCUSSION
Moderator: |
Mr. Kazuhiro Watanabe, Editor-in-Chief,
Nikkei Netnavigator |
Panelists: |
Mr. Yasuhide Kobayash, Sony
Computer Entertainment Inc.
Mr. Akihiro Hino, Level-5 Inc.
Mr. Mitsuhiro Someya, Senior
Manager, Lineage Service Dept.
, NCJapan K.K. |
|
15:10
|
18:00
|
Developers
session: “CEDEC Premium”
Supported by: IGDA |
Character
business session |
TGame Development
Methods to Survive in the Global Market
15:10~15:55 LECTURE
Myths and Stories from the
USA
|
Mr. Graeme Devine,
Senior Software Engineer, Ensemble
Studios / Microsoft |
16:00~16:40 LECTURE Designing
and Programming of Network Games Based
on P-to-P
|
Mr. David Weinstein,
Senior Software Engineer: Networking,
Red Storm Entertainment |
16:50~17:40 PANEL DISCUSSION Global
Differences in Game Development Methods
Moderator: |
Mr. Kiyoshi Shin, Coordinator,
IGDA Tokyo Chapter |
Panelists: |
Mr. Graeme Devine, Mr. David
Weinstein,
Mr. Yu Suzuki, Officer, Sega
Corporation |
17:40~18:00 Q&A Session |
Character Business
from a New Viewpoint
Introducing What Is Happening Now
in Overseas Markets, New Character
Creation and Cross-industry Collaboration
15:10~15:50 LECTURE
The Truth About the Latest
Trends in the American Character Business
|
Mr. Masaki Kaifu,
Producer, Wowmax Media L.L.C.
Mr. Russell Binder, Producer,
Wowmax Media L.L.C. |
16:00~16:40 LECTURE Case
Study of ‘Dokodemo Issho’:
How a Popular Game Character Was Born
|
Mr. Kazunori
Nanji
President, BeXide Inc. (old
Bomber express Co.,Ltd.) |
16:50~17:30 LECTURE Character
Collaboration Promoted by Medicom
Toy (tentative title)
|
Mr. Tatsuhiko
“Ryu” Akashi, President
& CEO, MEDICOM TOY CORPORATION |
Coordinator: |
Mr. Hitoshi Nakamura, Editor-in-Chief,
NIKKEI Characters! |
|
As
of August 28, 2003 |
|