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Title |
TOKYO GAME SHOW 2002 |
Period |
September 20 (Fri.) 10:00-17:00 -- Trade and
Press only
* Entry is limited only to the press and to those with business
invitation cards.
September 21 (Sat.) 10:00-17:00 -- Open to the public
September 22 (Sun.) 10:00-17:00 -- Open to the public |
Venue |
Nippon Convention Center (Makuhari Messe)
Nakase 2-1, Mihama-ku, Chiba-city, Chiba Prefecture, Japan
TEL: +81-43-296-0001 |
Organizer |
COMPUTER ENTERTAINMENT SUPPLIER'S ASSOCIATION
(CESA) |
Co-organizer |
Nikkei Business Publications, Inc. |
Supporting body |
Ministry of Economy, Trade and Industry (currently
scheduled) |
Expected number of
visitors |
150,000 persons |
Admission fee |
Adults (junior high school students and older):
1,200 yen(including tax), Advance ticket: 1,000 yen(including tax)
Children (elementary school children and younger): free of charge |
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Exhibitors (booths) |
Visitors |
Promotional activities |
1996 |
87( 900) |
109,649 |
552 |
1997 SPRING |
104(1,199) |
121,172 |
653 |
1997 AUTUMN |
104(1,320) |
140,630 |
663 |
1998 SPRING |
93(1,367) |
147,913 |
754 |
1998 AUTUMN |
92(1,481) |
156,455 |
757 |
1999 SPRING |
82(1,530) |
163,448 |
722 |
1999 AUTUMN |
74(1,486) |
163,866 |
986 |
2000 SPRING |
66(1,295) |
131,708 |
979 |
2000 AUTUMN |
63(1,066) |
137,400 |
959 |
2001 SPRING |
53( 930) |
118,080 |
1,087 |
2001 AUTUMN |
53(1,373) |
129,626 |
1,037 |
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Limitations on exhibits
and goods for sale
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- All exhibits (including goods
for sale) must meet CESA's ethics code.
*Exhibition and sales of goods (e.g. character mascot products)
related to software that does not comply with CESA's ethics code are prohibited.
*Regarding CESA's ethics code, please refer to the CESA
Web site.
- Limited to promotion of softwares for the consumers and the sales of softwares
related goods.
- Limited to exhibition and sales of products of the exhibitors. |
|
Restrictions on exhibitors' activities
|
- Goods other than newspapers
and books are to be sold within the Sales Area or the sales booths at the Kids'
Area. Selling any softwares and advance sales are prohibited.
- Exhibition and promotional activities are not permitted inside the Sales Area
and the sales booths at the Kids' Area.
- Please consult the management office if an exhibitor wishes to apply for several
booth allocations within the same area. |
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|
Corners open to exhibitors
|
<<
General Area >>
This area will introduce digital entertainment-related products/services centered
on game software.
- Main features: introduction of game software, online games, platforms, game-related
services and devices, CDs/DVDs etc.
<< Game School Area >>
This area will introduce game schools that will raise new game-related products
creators to support the future entertainment industry.
- Main features: introduction of game schools, correspondence courses etc.
<< Kids' Area >>
This area will introduce child-oriented games and edutainment softwares.
*The Kids' Area will also be open on the first day (Sep. 20).
*The elementary school-aged children and their accompanying people will be prioritized
for admission to the Kids' Area on the open day.
|
[ 'Touch & Try' Booth ]
Child-oriented software can be exhibited and advertised in this booth.
- Main features: introduction of child-oriented game software, edutainment software
etc.
- Special benefits for the exhibitors: Usage of the stage located in the Kids'
Area (if the number of applicants exceeds the stage capacity, the applicants will
be decided by lottery).
[ Sales Booth ]
Goods related to child-oriented software can be sold at this booth.
- Exhibiting products: Goods related to child-oriented softwares, books, magazines
and newspapers.
*The maximum sales price for any item is set at 5,000 yen per
unit. |
<< Sales Area >>
This area will sell game-related products such as music CDs, CD catalogs, videos/DVDs,
game-related products, etc. with the exception of game softwares.
- Exhibiting products: Game-related goods such as music CDs, CD catalogs, videos/DVDs,
game-related products with the exception of game softwares; books, magazines and
newspapers.
*The maximum sales price for any item is set at 20,000 yen per
unit. |
|
Exhibition charges
|
<<
General Area/ Game School Area/
Kids' Area ('Touch & Try' Booth/Sales Booth) >>
Standard booth area unit (3m x 3m) |
Turnkey booth (2m x 2m) |
Member charge:
280,000 yen per area unit (tax not included) |
Member charge:
120,000 yen per booth (tax not included) |
General charge:
350,000 yen per area unit (tax not included) |
General charge:
150,000 yen per booth (tax not included) |
*The price is only
for space. Other items such as basic booth facilities and electric work are not
included. |
*One company can apply for up
to three turnkey booths.
*For a turnkey booth, basic booth facilities are included in the exhibition charge.
For details about basic booth facilities, please contact the management office. |
|
<< Sales Area >>
Standard booth area unit (3m x
3m) |
Member charge:
320,000 yen per area unit (tax not included) |
General charge:
400,000 yen per area unit (tax not included) |
|
|
|
*The price is only for space. Other items such
as basic booth facilities and electric work are not included.
*No turnkey booths are available in the Sales Corner. |
*"Member" refers to all members of the Computer Entertainment
Software Association. |
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Schedule
|
Final day for applications |
May 29 (Wed), 2002 |
Explanation meeting for exhibitors/
booth position allocation meeting |
June 19 (Wed), 2002
in Tokyo, Japan |
Due date of exhibition charge payment |
July 31 (Wed), 2002 |
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|
|
Effectively use game magazines, consumer magazines, children's magazines,
specialized magazines and web sites of Nikkei BP. We will draw wide range of visitors
beyond the conventional game users. |
|
Conferences are to be scheduled on the first day (Sep. 20), with invitations
extended to business people who are related to the digital entertainment industry.
To make the Trade and Press day a success, experienced and talented people from
the game industry are encouraged to participate in the conference. |
|
Following promotions are offered to the exhibitors for effective promotional
activities.
To become an official sponsor, banner ads inside the venue, banner ads on official
website, ads in guidebook. |
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|
|
*Please refer to the reverse page on the application form for further details
on the terms and regulations for the exhibition.
*Please refer to the "Exhibitor's Manual" to be distributed on the exhibitor's
orientation day for further details on regulations, transportation of products
and paid services such as platform rentals. |
Booth area size
|
Please indicate
the number of booth spaces (deepth x width) on the application form.
*Use whole numbers.
*The maximum-size booth area is 8 units deep and 16 wide.
*If you require more than 128 area units for your booth area, please consult the
management office.
*Please understand that we reserve the right to make alterations to booth area
specifications depending on circumstances arising from problems with the overall
exhibition layout. |
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Allocation of booth positions
|
Allocation
of booth positions will be determined at the booth position allocation meeting
held separately for each exhibition corner after the explanation meeting for exhibitors
on June 19 (Wed.) 2002 in Tokyo, Japan. All exhibitors are advised to attend the
briefing.
Allocation procedure
|
In descending order from largest to smallest size planned
booths, exhibitors are allowed to make a choice from several options prepared
by the management office beforehand in accordance with
booth area size.
When more than one exhibitor applies for the same size booth area, preference
is given to the exhibitor who first meets one of the following conditions in the
following order. |
(1)An exhibitor who participated in the previous exhibition (Tokyo
Game Show 2001 Autumn) and applied before the closing day for applications.
(2)An exhibitor who participated in the previous exhibition and applied after
the closing day for applications.
(3)An exhibitor who did not participate in the previous exhibition and applied
before the closing day for applications.
(4)An exhibitor who did not participate in the previous exhibition and applied
after the closing day for applications. |
If more than one exhibitor happens to fit the same condition,
the priority among the exhibitors to choose the booth allocation would be decided
by lottery. |
|
*For exhibitors with more than 40 booths, an island booth (with no adjacent booths
on both sides) will be prepared.
*The size of a booth cannot be changed at the booth position allocation meeting.
*If the positioning of the booths is not completely settled during the booth position
allocation meeting, exhibitors may be asked in consultation with the management
office to change the size of their booths or modify the booth dimensions. On this
matter, we ask for all exhibitors' cooperation.
*Changes of booth location are not permitted after the booth position allocation
meeting. However, when a cancellation by another exhibitor takes place or a conclusive
reason to add more booth area arises, the booth location may be changed in consultation
with the secretariat. On this matter, we ask for all exhibitors' cooperation.
*The allocation procedure may be modified in advance depending on application
conditions. If this happens, the management office will inform all exhibitors
on this matter before the booth position allocation meeting. |
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Cancellation of booth
applications
|
After the
application form is submitted, cancellation of all or part of booths applied for
must be made in a written form. In such a case, the following cancellation charges
will become payable depending on the day of cancellation. After the cancellation
form is accepted, a bill for the applicable cancellation charge will be sent.
Payment must be made within 30 days.
May 30 (Thurs.) - June 18 (Tue.), 2002 |
50% of exhibition charge |
After June 19 (Wed.), 2002 |
100% of exhibition charge |
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The world's biggest digital entertainment event. |
<< General Area >> ATLUS
CO.,LTD. / BANDAI CO.,LTD. / Click Entertainment Co.,Ltd.(overseas) / COMPILE
CORPORATION / Ecopro Hi-Tech Holdings Limited (overseas) / ENIX CORPORATION /
EPOCH CO.,LTD. / FromSoftware,Inc. / Game Infinity (overseas) / GAMERS, BROCCOLI
Co.,Ltd. / GENKI Co.,Ltd. / Hobby Japan Co.,Ltd. / HUDSON SOFT CO.,LTD. / INTERNATIONAL
COMMUNICATION SERVICE CO.,LTD. / KOEI Co.,Ltd. / KONAMI CORPORATION / Microsoft
Co.,Ltd. / NAMCO LIMITED / Nippon Telegraph and Telephone East Corporation / NTT
DoCoMo,Inc. / Sammy Corporation / SEGA CORPORATION / Sony Computer Entertainment
Inc. / SQUARE CO.,LTD. / SUCCESS Corporation / TAITO CORPORATION / TAKARA CO.,LTD.
/ TECMO,LTD. / TOMY Company,Ltd. / YAMAHA
<< Kids' Area >> 'Touch & Try' Booth: ATLUS CO.,LTD. /
BANDAI CO.,LTD. / CAPCOM CO.,LTD. / HUDSON SOFT CO.,LTD. / KONAMI CORPORATION
/ Sunsoft, Sun Corporation / TAITO CORPORATION
Sales Booth: GAMERS, BROCCOLI Co.,Ltd. / KONAMI CORPORATION
<< Sales Area >> Alchemist.Co.,Ltd. / ATLUS CO.,LTD. / COSPAinc.
/ CULTUREBRAIN,INC. / DENGEKIYA, Media Works Inc. / DREAMVISION CORPORATION /
ENTERBRAIN,INC. / GAMERS, BROCCOLI Co.,Ltd. / Hobby Japan Co.,Ltd. / KADOKAWA
SHOTEN PUBLISHING CO.,LTD. / KODANSHA LTD.-K Chara / KONAMI CORPORATION-KONAMILK
/ PUYOMANHONPO, COMPILE CORPORATION / SammyCorporation / Softbank Publishing Inc.
/ SQUARE CO.,LTD. / TOMY Company,Ltd.
<< Game School Area >> Digital Entertainment Academy Co.,Ltd.
/ JAPAN ELECTRONICS COLLEGE / Kanagawa Computer Culture College / Konami Computer
Entertainment School,Inc. / PROFECIO CREATIVE SCHOOL / SOGOGAKUEN HUMAN ACADEMY
GAME COLLEGE / Techno Computer College / TOKYO MUSIC & MEDIA ARTS SHOBI / TOKYO
NET WAVE COLLEGE / TRIDENT SCHOOL OF INFORMATION TECHNOLOGY / vantan international/vantan
dennoh intelligence college
<< Venture Company Area >> CULTUREBRAIN,INC. / HAMSTER Corporation
(Alphabetically)
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More than 10 game platforms and a wide variety of games have been assembled. |
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Both young and old alike enjoy playing games.
People of all ages visited the game show. |
Copyright©2002 CESA and Nikkei Business Publications,
Inc. All rights reserved.
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