"The
Entertainment of Your life"
Game is the entertainment of blending with
our life
and a means to make our life enjoyable
- 63 Exhibitors with 1,066 Booth Units
-
"Tokyo Game Show 2000 Autumn" will be held for
3 days from September 22nd (Fri.) through September 24th (Sun)
at Makuhari Messe (Nippon Convention Center, Chiba City, Chiba
Pref.) with the organizing of Computer Entertainment Software
Association (CESA), the support of the Ministry of International
Trade and Industry, the special sponsorship of NTT DoCoMo, the
sponsorship of SEGA ENTERPRISES, Sony Computer Entertainment,
and NINTENDO, and the cooperation of Microsoft.
The show will be held at Hall No.1 through No.8
in Makuhari Messe covering a total area of approximately 54,000u,
with welcoming 63 exhibitors in 1,066 booth units. The theme
of Tokyo Game Show 2000 Autumn is "The Entertainment of Your
Life." We are having nearly 400 titles appeared including pre-registered
334 titles and the others to surprising debut during the session.
Of the particular note is newly established "
Venture Booth," an exclusive space for trying video games, and
"Network Entertainment Corner," a space for network contents
including online and network games. At Kids' Corner, we newly
established "Sales Corner," where special video game goods for
children are available. We have tried to heighten the enjoyment
of the show for all attendants.
Tokyo Game Show has been receiving international
attention since its launch. Now its role as international leading
exhibition is coming more important. The computer entertainment
is already a part of our life, but Tokyo game show indicates
the possibilities of the computer entertainment industry in
the world and the further development of the industry in Japan.
With the appearance of new platform and the construction
of information infrastructure, such as the Internet and cellular
phone, the field of the video games and the variety of the users
are being widened. Tokyo Game Show are supposed to be an important
event indicating that computer entertainment is crossing over
the old range and entering into new fields.
■ Feature of "Tokyo Game Show 2000 Autumn"
The organizer, CESA, newly established "Venture
Booth," an exclusive space for trying video games, and "Network
Entertainment Corner," an exclusive space for network contents,
where effective PR on the video game software for the users
will be available in distinction from other booths.
At Kids' Corner, we newly established "Sales Corner,"
where special video games goods for children are available.
Many stage show, such as face painting, balloon arts and juggling
by circus clown, will be held at the stage. At the entrance
of Kids' Corner, "Photography Corner" is set up. Kids' Corner
has changed into more enjoyable space.
In addition, "CESA.GAME.COM," the game portal
site managed by CESA, has been featuring Tokyo Game Show 2000
Autumn on its special pages from September 12. During the session
of three days, the latest information including events schedule
is available on i-mode. (http://www.cesagame.com/i)
■ The trend of titles found in the "Tokyo Game
Show Autumn"
By genre, from the top of the list, action rank
first, followed by simulation and roll-playing. The action increased
the share by 4.9 points and the simulation increased by 5.6
points, while the roll-playing having had a lion's share reduce
it to 12.2% by 2 points and adventure also reduce the share
by 2.8 points. The others that are not categorized in any also
reduce its share to 26.5% by 6.4 points, compared to the figure
of the last time. The non-categorized titles, however, still
keep its large share. It is because that the combining of the
genres and the development of new genre are being proceeded
with the maturation of software development technology and the
appearance of new sophisticated hardware. The pleasure of video
games is supposed to be increased.
By platform, the new generation hardware has steadily
increased its share, and software for portable game machine
keep its popularity. Software for personal computers is increasing
among overseas exhibitors.
In addition, game contents for the portable terminal
"i MODE" are exhibited in earnest at this show. The Internet-compatible
cellular phones will attract the attention of the game users.
Analysis of exhibited titles of Tokyo Game Show
2000 Autumn by platform and genre
【 By platform % 】
|
PlayStation
|
28.1
|
(30.0)
|
PlayStation2
|
19.5
|
(11.8)
|
GAMEBOY (Pocket/Colored)
|
14.7
|
(17.1)
|
PC(Win95/98/NT,Mac)
|
9.3
|
(7.9)
|
GAMEBOY ADVANCE |
5.4
|
( ― )
|
Dreamcast |
4.8
|
(10.5)
|
i MODE
|
4.2
|
( ― )
|
WonderSwan
|
4.2
|
(7.6)
|
NINTENDO64
|
2.1
|
(1.0)
|
OTHERS
|
7.8
|
(5.0)
|
*The data of the TGS 2000 Spring is shown within
( ).
【 By genre % 】
|
ACTION
|
17.0
|
(12.1)
|
SIMULATION
|
16.4
|
(10.8)
|
ROLL-PLAYING
|
12.2
|
(14.2)
|
SPORTS
|
10.1
|
(9.4)
|
PUZZLE |
5.7
|
(4.7)
|
ADVENTURE |
4.8
|
(7.6)
|
SHOOTING
|
5.1
|
(4.4)
|
RACHING
|
2.4
|
(3.7)
|
OTHERS
|
26.5
|
(32.9)
|
*The data of the TGS 2000 Spring is shown within
( ).